RedM Natives

_0xEC60D1D225BC50AA

Hash0xEC60D1D225BC50AA
Runtime nameN_0xec60d1d225bc50aa
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xEC60D1D225BC50AA(Ped ped, float p1);

Parameters

NameTypeDescription
pedPed—
p1float—

Returns void

Description

_SET_C*

Usage

Lua
N_0xec60d1d225bc50aa(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0xEC60D1D225BC50AA, ped, p1)
JavaScript and C#
JavaScript
N_0xec60d1d225bc50aa(ped, p1);

// by hash
Citizen.invokeNative('0xEC60D1D225BC50AA', ped, p1 + 0.0000001);
C#
Function.Call((Hash)0xEC60D1D225BC50AA, ped, p1);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0xec60d1d225bc50aa (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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