RedM Natives

_0xED1C764997A86D5A

Only used in R* Script nb_stalking_hunter

Hash0xED1C764997A86D5A
Runtime nameN_0xed1c764997a86d5a
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xED1C764997A86D5A(Ped ped1, Ped ped2);

Parameters

NameTypeDescription
ped1Ped—
ped2Ped—

Returns void

Description

Only used in R* Script nb_stalking_hunter

Usage

Lua
N_0xed1c764997a86d5a(ped1, ped2)

-- always works, by hash
Citizen.InvokeNative(0xED1C764997A86D5A, ped1, ped2)
JavaScript and C#
JavaScript
N_0xed1c764997a86d5a(ped1, ped2);

// by hash
Citizen.invokeNative('0xED1C764997A86D5A', ped1, ped2);
C#
Function.Call((Hash)0xED1C764997A86D5A, ped1, ped2);
  • This native has no known name, so the runtime exposes it only as N_0xed1c764997a86d5a (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.