RedM Natives

_0xF9CBD46433E36713

Used in Script Function PLAYER_HEAD_TRACKING_MAINTAIN

Hash0xF9CBD46433E36713
Runtime nameN_0xf9cbd46433e36713
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xF9CBD46433E36713(Ped ped, Entity targetEntity, float p2, float p3, float p4, float p5, float p6, float p7, float p8, const char* p9);

Parameters

NameTypeDescription
pedPed—
targetEntityEntity—
p2float—
p3float—
p4float—
p5float—
p6float—
p7float—
p8float—
p9const char*—

Returns void

Description

Used in Script Function PLAYER_HEAD_TRACKING_MAINTAIN

Usage

Lua
N_0xf9cbd46433e36713(ped, targetEntity, p2, p3, p4, p5, p6, p7, p8, p9)

-- always works, by hash
Citizen.InvokeNative(0xF9CBD46433E36713, ped, targetEntity, p2, p3, p4, p5, p6, p7, p8, p9)
JavaScript and C#
JavaScript
N_0xf9cbd46433e36713(ped, targetEntity, p2, p3, p4, p5, p6, p7, p8, p9);

// by hash
Citizen.invokeNative('0xF9CBD46433E36713', ped, targetEntity, p2 + 0.0000001, p3 + 0.0000001, p4 + 0.0000001, p5 + 0.0000001, p6 + 0.0000001, p7 + 0.0000001, p8 + 0.0000001, p9);
C#
Function.Call((Hash)0xF9CBD46433E36713, ped, targetEntity, p2, p3, p4, p5, p6, p7, p8, p9);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0xf9cbd46433e36713 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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