RedM Natives

_0xFA0D206B489A6846

Hash0xFA0D206B489A6846
Runtime nameN_0xfa0d206b489a6846
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xFA0D206B489A6846(Any p0, Any p1, Any p2, Any p3, Any p4);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—
p4Any—

Returns void

Usage

Lua
N_0xfa0d206b489a6846(p0, p1, p2, p3, p4)

-- always works, by hash
Citizen.InvokeNative(0xFA0D206B489A6846, p0, p1, p2, p3, p4)
JavaScript and C#
JavaScript
N_0xfa0d206b489a6846(p0, p1, p2, p3, p4);

// by hash
Citizen.invokeNative('0xFA0D206B489A6846', p0, p1, p2, p3, p4);
C#
Function.Call((Hash)0xFA0D206B489A6846, p0, p1, p2, p3, p4);
  • This native has no known name, so the runtime exposes it only as N_0xfa0d206b489a6846 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.