RedM Natives

_0xFD3C31A2E45671E7

_DISABLE_A* - _DISABLE_C*

Hash0xFD3C31A2E45671E7
Runtime nameN_0xfd3c31a2e45671e7
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xFD3C31A2E45671E7(Ped ped, int p1);

Parameters

NameTypeDescription
pedPed—
p1int—

Returns void

Description

_DISABLE_A* - _DISABLE_C*

Usage

Lua
N_0xfd3c31a2e45671e7(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0xFD3C31A2E45671E7, ped, p1)
JavaScript and C#
JavaScript
N_0xfd3c31a2e45671e7(ped, p1);

// by hash
Citizen.invokeNative('0xFD3C31A2E45671E7', ped, p1);
C#
Function.Call((Hash)0xFD3C31A2E45671E7, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0xfd3c31a2e45671e7 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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