RedM Natives

_0xFEA6126C34DF2532

_SET_M* - _SET_P*

Hash0xFEA6126C34DF2532
Runtime nameN_0xfea6126c34df2532
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xFEA6126C34DF2532(Ped ped, BOOL p1);

Parameters

NameTypeDescription
pedPed—
p1BOOL—

Returns void

Description

METAPED_PLAYER_COMPONENTS_SET_META_TYPE_TO_BE_BYPASSED: Setting visibility
_SET_M* - _SET_P*

Usage

Lua
N_0xfea6126c34df2532(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0xFEA6126C34DF2532, ped, p1)
JavaScript and C#
JavaScript
N_0xfea6126c34df2532(ped, p1);

// by hash
Citizen.invokeNative('0xFEA6126C34DF2532', ped, p1);
C#
Function.Call((Hash)0xFEA6126C34DF2532, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0xfea6126c34df2532 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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