DETACH_CARRIABLE_ENTITY
Hash
0xED00D72F81CF7278Runtime name
DetachCarriableEntityNamespacePED
SideClient
NameOfficial
Docs
Since build1207
Signature
void DETACH_CARRIABLE_ENTITY(Entity entity, BOOL p1, BOOL p2);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
p1 | BOOL | — |
p2 | BOOL | — |
Returns void
Description
femga rdr3_discoveries · research notes
0xED00D72F81CF7278 by Nikez
takes 3 parameters, p1 is an hash for the carried entity (when carrying a pelt), p2 is a bool, p3 is a bool, unsure what the bools do. This instantly drops the carried pelt.Usage
DetachCarriableEntity(entity, p1, p2)
-- always works, by hash
Citizen.InvokeNative(0xED00D72F81CF7278, entity, p1, p2)JavaScript and C#
DetachCarriableEntity(entity, p1, p2);
// by hash
Citizen.invokeNative('0xED00D72F81CF7278', entity, p1, p2);Function.Call((Hash)0xED00D72F81CF7278, entity, p1, p2);Sources
alloc8or RDR3 NativeDB · femga rdr3_discoveries
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