RedM Natives

FADE_AND_DESTROY_PED

Hash0x7043D0681285BA2D
Runtime nameFadeAndDestroyPed
NamespacePED
SideClient
NameOfficial
Docs
Since build1207

Signature

void FADE_AND_DESTROY_PED(Ped* ped);

Parameters

NameTypeDescription
pedPed*—

Returns void

Usage

Lua
local ped = FadeAndDestroyPed(ped)

-- always works, by hash
local ped = Citizen.InvokeNative(0x7043D0681285BA2D, Citizen.PointerValueIntInitialized(ped))
JavaScript and C#
JavaScript
const ped = FadeAndDestroyPed(ped);

// by hash
const ped = Citizen.invokeNative('0x7043D0681285BA2D', Citizen.pointerValueIntInitialized(ped));
C#
var ped = new OutputArgument();
Function.Call((Hash)0x7043D0681285BA2D, ped);
// ped.GetResult<int>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.

Sources

alloc8or RDR3 NativeDB

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