RedM Natives

GET_DEAD_PED_PICKUP_COORDS

Hash0xCD5003B097200F36
Runtime nameGetDeadPedPickupCoords
NamespacePED
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xCD5003B097200F36

Signature

Vector3 GET_DEAD_PED_PICKUP_COORDS(Ped ped, float p1, float p2);

Parameters

NameTypeDescription
pedPed—
p1float—
p2float—

Returns Vector3

Usage

Lua
local retval = GetDeadPedPickupCoords(ped, p1, p2)

-- always works, by hash
local retval = Citizen.InvokeNative(0xCD5003B097200F36, ped, p1, p2, Citizen.ResultAsVector())
JavaScript and C#
JavaScript
const retval = GetDeadPedPickupCoords(ped, p1, p2);

// by hash
const retval = Citizen.invokeNative('0xCD5003B097200F36', ped, p1 + 0.0000001, p2 + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsVector());
C#
Vector3 retval = Function.Call<Vector3>((Hash)0xCD5003B097200F36, ped, p1, p2);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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