RedM Natives

GET_IS_PED_RESPONDING_TO_NEGATIVE_INTERACTION

Hash0xA454D234E45BB6E5
Runtime nameGetIsPedRespondingToNegativeInteraction
NamespacePED
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL GET_IS_PED_RESPONDING_TO_NEGATIVE_INTERACTION(Ped ped, Player player);

Parameters

NameTypeDescription
pedPed—
playerPlayer—

Returns BOOL

Usage

Lua
local retval = GetIsPedRespondingToNegativeInteraction(ped, player)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA454D234E45BB6E5, ped, player, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = GetIsPedRespondingToNegativeInteraction(ped, player);

// by hash
const retval = Citizen.invokeNative('0xA454D234E45BB6E5', ped, player, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xA454D234E45BB6E5, ped, player);

Sources

alloc8or RDR3 NativeDB

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