RedM Natives

GET_PED_GRAPPLE_STATE

Hash0x2311F15D971AA680
Runtime nameGetPedGrappleState
NamespacePED
SideClient
NameOfficial
Docs
Since build1207

Signature

int GET_PED_GRAPPLE_STATE(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns int

Usage

Lua
local retval = GetPedGrappleState(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x2311F15D971AA680, ped, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetPedGrappleState(ped);

// by hash
const retval = Citizen.invokeNative('0x2311F15D971AA680', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x2311F15D971AA680, ped);

Sources

alloc8or RDR3 NativeDB

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