RedM Natives

GET_PED_LAST_DAMAGE_BONE

Hash0xD75960F6BD9EA49C
Runtime nameGetPedLastDamageBone
NamespacePED
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xD75960F6BD9EA49C

Signature

BOOL GET_PED_LAST_DAMAGE_BONE(Ped ped, int* outBone);

Parameters

NameTypeDescription
pedPed—
outBoneint*—

Returns BOOL

Usage

Lua
local retval, outBone = GetPedLastDamageBone(ped, outBone)

-- always works, by hash
local retval, outBone = Citizen.InvokeNative(0xD75960F6BD9EA49C, ped, Citizen.PointerValueIntInitialized(outBone), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, outBone] = GetPedLastDamageBone(ped, outBone);

// by hash
const [retval, outBone] = Citizen.invokeNative('0xD75960F6BD9EA49C', ped, Citizen.pointerValueIntInitialized(outBone), Citizen.returnResultAnyway());
C#
var outBone = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xD75960F6BD9EA49C, ped, outBone);
// outBone.GetResult<int>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.

Enums and flags

See also

Sources

alloc8or RDR3 NativeDB

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