RedM Natives

SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER

Hash0x66460DEDDD417254
Runtime nameSetAiMeleeWeaponDamageModifier
NamespacePED
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x66460DEDDD417254

Signature

void SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER(float modifier);

Parameters

NameTypeDescription
modifierfloat—

Returns void

Usage

Lua
SetAiMeleeWeaponDamageModifier(modifier)

-- always works, by hash
Citizen.InvokeNative(0x66460DEDDD417254, modifier)
JavaScript and C#
JavaScript
SetAiMeleeWeaponDamageModifier(modifier);

// by hash
Citizen.invokeNative('0x66460DEDDD417254', modifier + 0.0000001);
C#
Function.Call((Hash)0x66460DEDDD417254, modifier);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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