RedM Natives

SET_AI_WEAPON_DAMAGE_MODIFIER

Hash0x1B1E2A40A65B8521
Runtime nameSetAiWeaponDamageModifier
NamespacePED
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x1B1E2A40A65B8521

Signature

void SET_AI_WEAPON_DAMAGE_MODIFIER(float value);

Parameters

NameTypeDescription
valuefloat—

Returns void

Usage

Lua
SetAiWeaponDamageModifier(value)

-- always works, by hash
Citizen.InvokeNative(0x1B1E2A40A65B8521, value)
JavaScript and C#
JavaScript
SetAiWeaponDamageModifier(value);

// by hash
Citizen.invokeNative('0x1B1E2A40A65B8521', value + 0.0000001);
C#
Function.Call((Hash)0x1B1E2A40A65B8521, value);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

See also

Sources

alloc8or RDR3 NativeDB

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