RedM Natives

SET_GROUP_FORMATION_SPACING

Hash0x1D9D45004C28C916
Runtime nameSetGroupFormationSpacing
NamespacePED
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x1D9D45004C28C916

Signature

void SET_GROUP_FORMATION_SPACING(int groupId, float p1, float p2, float p3);

Parameters

NameTypeDescription
groupIdint—
p1float—
p2float—
p3float—

Returns void

Usage

Lua
SetGroupFormationSpacing(groupId, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0x1D9D45004C28C916, groupId, p1, p2, p3)
JavaScript and C#
JavaScript
SetGroupFormationSpacing(groupId, p1, p2, p3);

// by hash
Citizen.invokeNative('0x1D9D45004C28C916', groupId, p1 + 0.0000001, p2 + 0.0000001, p3 + 0.0000001);
C#
Function.Call((Hash)0x1D9D45004C28C916, groupId, p1, p2, p3);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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