SET_GROUP_SEPARATION_RANGE
Sets the range at which members will automatically leave the group.
Hash
0x4102C7858CFEE4E4Runtime name
SetGroupSeparationRangeNamespacePED
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x4102C7858CFEE4E4Signature
void SET_GROUP_SEPARATION_RANGE(int groupId, float separationRange);Parameters
| Name | Type | Description |
|---|---|---|
groupId | int | — |
separationRange | float | — |
Returns void
Description
Sets the range at which members will automatically leave the group.
Usage
SetGroupSeparationRange(groupId, separationRange)
-- always works, by hash
Citizen.InvokeNative(0x4102C7858CFEE4E4, groupId, separationRange)JavaScript and C#
SetGroupSeparationRange(groupId, separationRange);
// by hash
Citizen.invokeNative('0x4102C7858CFEE4E4', groupId, separationRange + 0.0000001);Function.Call((Hash)0x4102C7858CFEE4E4, groupId, separationRange);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.