RedM Natives

SET_PED_NON_CREATION_AREA

The distance between these points, is the diagonal of a box (remember it's 3D).

Hash0xEE01041D559983EA
Runtime nameSetPedNonCreationArea
NamespacePED
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xEE01041D559983EA

Signature

void SET_PED_NON_CREATION_AREA(float x1, float y1, float z1, float x2, float y2, float z2);

Parameters

NameTypeDescription
x1float—
y1float—
z1float—
x2float—
y2float—
z2float—

Returns void

Description

The distance between these points, is the diagonal of a box (remember it's 3D).

Usage

Lua
SetPedNonCreationArea(x1, y1, z1, x2, y2, z2)

-- always works, by hash
Citizen.InvokeNative(0xEE01041D559983EA, x1, y1, z1, x2, y2, z2)
JavaScript and C#
JavaScript
SetPedNonCreationArea(x1, y1, z1, x2, y2, z2);

// by hash
Citizen.invokeNative('0xEE01041D559983EA', x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001);
C#
Function.Call((Hash)0xEE01041D559983EA, x1, y1, z1, x2, y2, z2);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

See also

Sources

alloc8or RDR3 NativeDB

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