SET_PED_SHOULD_PLAY_COMBAT_SCENARIO_EXIT
Hash
0x802092B07E3B1EEARuntime name
SetPedShouldPlayCombatScenarioExitNamespacePED
SideClient
NameOfficial
Docs
Since build1207
Signature
BOOL SET_PED_SHOULD_PLAY_COMBAT_SCENARIO_EXIT(Ped ped, float x, float y, float z, int lookIntensity);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
x | float | — |
y | float | — |
z | float | — |
lookIntensity | int | — |
Returns BOOL
Description
lookIntensity: see SET_PED_SHOULD_PLAY_FLEE_SCENARIO_EXIT
Usage
local retval = SetPedShouldPlayCombatScenarioExit(ped, x, y, z, lookIntensity)
-- always works, by hash
local retval = Citizen.InvokeNative(0x802092B07E3B1EEA, ped, x, y, z, lookIntensity, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = SetPedShouldPlayCombatScenarioExit(ped, x, y, z, lookIntensity);
// by hash
const retval = Citizen.invokeNative('0x802092B07E3B1EEA', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, lookIntensity, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x802092B07E3B1EEA, ped, x, y, z, lookIntensity);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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