RedM Natives

SET_PED_SHOULD_PLAY_EMOTIONAL_SCENARIO_EXIT

Hash0x62FDAD5E01D2DD47
Runtime nameSetPedShouldPlayEmotionalScenarioExit
NamespacePED
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL SET_PED_SHOULD_PLAY_EMOTIONAL_SCENARIO_EXIT(Ped ped, float x, float y, float z, int lookIntensity, BOOL p5);

Parameters

NameTypeDescription
pedPed—
xfloat—
yfloat—
zfloat—
lookIntensityint—
p5BOOL—

Returns BOOL

Description

Usage

Lua
local retval = SetPedShouldPlayEmotionalScenarioExit(ped, x, y, z, lookIntensity, p5)

-- always works, by hash
local retval = Citizen.InvokeNative(0x62FDAD5E01D2DD47, ped, x, y, z, lookIntensity, p5, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = SetPedShouldPlayEmotionalScenarioExit(ped, x, y, z, lookIntensity, p5);

// by hash
const retval = Citizen.invokeNative('0x62FDAD5E01D2DD47', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, lookIntensity, p5, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x62FDAD5E01D2DD47, ped, x, y, z, lookIntensity, p5);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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