SET_PED_SHOULD_PLAY_EMOTIONAL_SCENARIO_EXIT
Hash
0x62FDAD5E01D2DD47Runtime name
SetPedShouldPlayEmotionalScenarioExitNamespacePED
SideClient
NameOfficial
Docs
Since build1207
Signature
BOOL SET_PED_SHOULD_PLAY_EMOTIONAL_SCENARIO_EXIT(Ped ped, float x, float y, float z, int lookIntensity, BOOL p5);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
x | float | — |
y | float | — |
z | float | — |
lookIntensity | int | — |
p5 | BOOL | — |
Returns BOOL
Description
lookIntensity: see SET_PED_SHOULD_PLAY_FLEE_SCENARIO_EXIT
Usage
local retval = SetPedShouldPlayEmotionalScenarioExit(ped, x, y, z, lookIntensity, p5)
-- always works, by hash
local retval = Citizen.InvokeNative(0x62FDAD5E01D2DD47, ped, x, y, z, lookIntensity, p5, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = SetPedShouldPlayEmotionalScenarioExit(ped, x, y, z, lookIntensity, p5);
// by hash
const retval = Citizen.invokeNative('0x62FDAD5E01D2DD47', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, lookIntensity, p5, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x62FDAD5E01D2DD47, ped, x, y, z, lookIntensity, p5);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.