SET_SCENARIO_PED_DENSITY_MULTIPLIER_THIS_FRAME
Hash
0x7A556143A1C03898Runtime name
SetScenarioPedDensityMultiplierThisFrameNamespacePED
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x7A556143A1C03898Signature
void SET_SCENARIO_PED_DENSITY_MULTIPLIER_THIS_FRAME(float multiplier);Parameters
| Name | Type | Description |
|---|---|---|
multiplier | float | — |
Returns void
Usage
SetScenarioPedDensityMultiplierThisFrame(multiplier)
-- always works, by hash
Citizen.InvokeNative(0x7A556143A1C03898, multiplier)JavaScript and C#
SetScenarioPedDensityMultiplierThisFrame(multiplier);
// by hash
Citizen.invokeNative('0x7A556143A1C03898', multiplier + 0.0000001);Function.Call((Hash)0x7A556143A1C03898, multiplier);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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