RedM Natives

SPAWNPOINTS_START_SEARCH

Hash0x2DF9038C90AD5264
Runtime nameSpawnpointsStartSearch
NamespacePED
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x2DF9038C90AD5264

Signature

void SPAWNPOINTS_START_SEARCH(float x, float y, float z, float width, float p4, int spawnpointsFlag, float p6, int duration, float p8);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
widthfloat—
p4float—
spawnpointsFlagint—
p6float—
durationint—
p8float—

Returns void

Description

Params: p4 = 35.f, duration = 5000 in R* Scripts

Usage

Lua
SpawnpointsStartSearch(x, y, z, width, p4, spawnpointsFlag, p6, duration, p8)

-- always works, by hash
Citizen.InvokeNative(0x2DF9038C90AD5264, x, y, z, width, p4, spawnpointsFlag, p6, duration, p8)
JavaScript and C#
JavaScript
SpawnpointsStartSearch(x, y, z, width, p4, spawnpointsFlag, p6, duration, p8);

// by hash
Citizen.invokeNative('0x2DF9038C90AD5264', x + 0.0000001, y + 0.0000001, z + 0.0000001, width + 0.0000001, p4 + 0.0000001, spawnpointsFlag, p6 + 0.0000001, duration, p8 + 0.0000001);
C#
Function.Call((Hash)0x2DF9038C90AD5264, x, y, z, width, p4, spawnpointsFlag, p6, duration, p8);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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