RedM Natives

SPAWNPOINTS_START_SEARCH_IN_ANGLED_AREA

Searching area between coords 1 and 2

Hash0xB2AFF10216DEFA2F
Runtime nameSpawnpointsStartSearchInAngledArea
NamespacePED
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xB2AFF10216DEFA2F

Signature

void SPAWNPOINTS_START_SEARCH_IN_ANGLED_AREA(float x1, float y1, float z1, float x2, float y2, float z2, float width, int spawnpointsFlag, float p8, int duration, float p10);

Parameters

NameTypeDescription
x1float—
y1float—
z1float—
x2float—
y2float—
z2float—
widthfloat—
spawnpointsFlagint—
p8float—
durationint—
p10float—

Returns void

Description

Searching area between coords 1 and 2

Usage

Lua
SpawnpointsStartSearchInAngledArea(x1, y1, z1, x2, y2, z2, width, spawnpointsFlag, p8, duration, p10)

-- always works, by hash
Citizen.InvokeNative(0xB2AFF10216DEFA2F, x1, y1, z1, x2, y2, z2, width, spawnpointsFlag, p8, duration, p10)
JavaScript and C#
JavaScript
SpawnpointsStartSearchInAngledArea(x1, y1, z1, x2, y2, z2, width, spawnpointsFlag, p8, duration, p10);

// by hash
Citizen.invokeNative('0xB2AFF10216DEFA2F', x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, width + 0.0000001, spawnpointsFlag, p8 + 0.0000001, duration, p10 + 0.0000001);
C#
Function.Call((Hash)0xB2AFF10216DEFA2F, x1, y1, z1, x2, y2, z2, width, spawnpointsFlag, p8, duration, p10);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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