RedM Natives

_APPLY_COLD_TO_PED

Apply cold intensity to ped from 0.0 to 1.0

Hash0x1F8215D0E446F593
Runtime nameApplyColdToPed
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _APPLY_COLD_TO_PED(Any p0, Any p1, Any p2);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—

Returns void

Description

VORPCORE RDR3natives

Apply cold intensity to ped from 0.0 to 1.0

Usage

Lua
ApplyColdToPed(p0, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0x1F8215D0E446F593, p0, p1, p2)
JavaScript and C#
JavaScript
ApplyColdToPed(p0, p1, p2);

// by hash
Citizen.invokeNative('0x1F8215D0E446F593', p0, p1, p2);
C#
Function.Call((Hash)0x1F8215D0E446F593, p0, p1, p2);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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