RedM Natives

_DETACH_VOLUME_FROM_ENTITY

Hash0x19C975B81BE53C28
Runtime nameDetachVolumeFromEntity
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _DETACH_VOLUME_FROM_ENTITY(Volume volume, Entity entity);

Parameters

NameTypeDescription
volumeVolume—
entityEntity—

Returns void

Usage

Lua
DetachVolumeFromEntity(volume, entity)

-- always works, by hash
Citizen.InvokeNative(0x19C975B81BE53C28, volume, entity)
JavaScript and C#
JavaScript
DetachVolumeFromEntity(volume, entity);

// by hash
Citizen.invokeNative('0x19C975B81BE53C28', volume, entity);
C#
Function.Call((Hash)0x19C975B81BE53C28, volume, entity);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.