RedM Natives

_DOES_META_PED_OUTFIT_EXIST_FOR_PED_MODEL

Hash0xC0E880B7A441164D
Runtime nameDoesMetaPedOutfitExistForPedModel
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _DOES_META_PED_OUTFIT_EXIST_FOR_PED_MODEL(Hash outfit, Hash model);

Parameters

NameTypeDescription
outfitHash—
modelHash—

Returns BOOL

Usage

Lua
local retval = DoesMetaPedOutfitExistForPedModel(outfit, model)

-- always works, by hash
local retval = Citizen.InvokeNative(0xC0E880B7A441164D, outfit, model, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DoesMetaPedOutfitExistForPedModel(outfit, model);

// by hash
const retval = Citizen.invokeNative('0xC0E880B7A441164D', outfit, model, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xC0E880B7A441164D, outfit, model);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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