RedM Natives

_EQUIP_META_PED_SUBOUTFIT

Hash0x66FF395445A88A6E
Runtime nameEquipMetaPedSuboutfit
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _EQUIP_META_PED_SUBOUTFIT(Ped ped, Hash suboutfit, int p2);

Parameters

NameTypeDescription
pedPed—
suboutfitHash—
p2int—

Returns void

Usage

Lua
EquipMetaPedSuboutfit(ped, suboutfit, p2)

-- always works, by hash
Citizen.InvokeNative(0x66FF395445A88A6E, ped, suboutfit, p2)
JavaScript and C#
JavaScript
EquipMetaPedSuboutfit(ped, suboutfit, p2);

// by hash
Citizen.invokeNative('0x66FF395445A88A6E', ped, suboutfit, p2);
C#
Function.Call((Hash)0x66FF395445A88A6E, ped, suboutfit, p2);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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