_GET_ACCURACY_AGAINST_LOCAL_PLAYER_MODIFIER
Hash
0xDC9273D95976BA22Runtime name
GetAccuracyAgainstLocalPlayerModifierNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
float _GET_ACCURACY_AGAINST_LOCAL_PLAYER_MODIFIER(Ped ped);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
Returns float
Usage
local retval = GetAccuracyAgainstLocalPlayerModifier(ped)
-- always works, by hash
local retval = Citizen.InvokeNative(0xDC9273D95976BA22, ped, Citizen.ResultAsFloat())JavaScript and C#
const retval = GetAccuracyAgainstLocalPlayerModifier(ped);
// by hash
const retval = Citizen.invokeNative('0xDC9273D95976BA22', ped, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0xDC9273D95976BA22, ped);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
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