RedM Natives

_GET_BLOCKING_OF_NON_TEMPORARY_EVENTS

Hash0x268B3AEBF032A88D
Runtime nameGetBlockingOfNonTemporaryEvents
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _GET_BLOCKING_OF_NON_TEMPORARY_EVENTS(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns BOOL

Usage

Lua
local retval = GetBlockingOfNonTemporaryEvents(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x268B3AEBF032A88D, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = GetBlockingOfNonTemporaryEvents(ped);

// by hash
const retval = Citizen.invokeNative('0x268B3AEBF032A88D', ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x268B3AEBF032A88D, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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