RedM Natives

_GET_GROUP_FORMATION

Hash0x13A1B061007C906B
Runtime nameGetGroupFormation
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _GET_GROUP_FORMATION(int groupId);

Parameters

NameTypeDescription
groupIdint—

Returns int

Usage

Lua
local retval = GetGroupFormation(groupId)

-- always works, by hash
local retval = Citizen.InvokeNative(0x13A1B061007C906B, groupId, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetGroupFormation(groupId);

// by hash
const retval = Citizen.invokeNative('0x13A1B061007C906B', groupId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x13A1B061007C906B, groupId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Enums and flags

See also

Sources

alloc8or RDR3 NativeDB

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