RedM Natives

_GET_HEALTH_RECHARGE_MULTIPLIER

Hash0x95B8E397B8F4360F
Runtime nameGetHealthRechargeMultiplier
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

float _GET_HEALTH_RECHARGE_MULTIPLIER(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns float

Usage

Lua
local retval = GetHealthRechargeMultiplier(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x95B8E397B8F4360F, ped, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetHealthRechargeMultiplier(ped);

// by hash
const retval = Citizen.invokeNative('0x95B8E397B8F4360F', ped, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x95B8E397B8F4360F, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.