RedM Natives

_GET_NUM_COMPONENTS_IN_PED

Hash0x90403E8107B60E81
Runtime nameGetNumComponentsInPed
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _GET_NUM_COMPONENTS_IN_PED(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns int

Usage

Lua
local retval = GetNumComponentsInPed(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x90403E8107B60E81, ped, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetNumComponentsInPed(ped);

// by hash
const retval = Citizen.invokeNative('0x90403E8107B60E81', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x90403E8107B60E81, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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