RedM Natives

_GET_PED_INDEX_FROM_PERSCHAR_HASH

Used for AUDIO / ANIMSCENE (REFERENCE_REGIONAL_CHARACTER)

Hash0xE76687023D8C8505
Runtime nameGetPedIndexFromPerscharHash
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Ped _GET_PED_INDEX_FROM_PERSCHAR_HASH(Hash persCharHash, int p1);

Parameters

NameTypeDescription
persCharHashHash—
p1int—

Returns Ped

Description

alloc8or RDR3 NativeDB

Used for AUDIO / ANIMSCENE (REFERENCE_REGIONAL_CHARACTER)
Params: p1 = 0

VORPCORE RDR3natives

Used for AUDIO / ANIMSCENE (REFERENCE_REGIONAL_CHARACTER)
Params: p1 = 0
_GET_PED_IN*

Usage

Lua
local retval = GetPedIndexFromPerscharHash(persCharHash, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE76687023D8C8505, persCharHash, p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetPedIndexFromPerscharHash(persCharHash, p1);

// by hash
const retval = Citizen.invokeNative('0xE76687023D8C8505', persCharHash, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xE76687023D8C8505, persCharHash, p1);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.