_GET_PED_INDEX_FROM_PERSCHAR_HASH
Used for AUDIO / ANIMSCENE (REFERENCE_REGIONAL_CHARACTER)
Hash
0xE76687023D8C8505Runtime name
GetPedIndexFromPerscharHashNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Ped _GET_PED_INDEX_FROM_PERSCHAR_HASH(Hash persCharHash, int p1);Parameters
| Name | Type | Description |
|---|---|---|
persCharHash | Hash | — |
p1 | int | — |
Returns Ped
Description
Used for AUDIO / ANIMSCENE (REFERENCE_REGIONAL_CHARACTER)
Params: p1 = 0
Used for AUDIO / ANIMSCENE (REFERENCE_REGIONAL_CHARACTER)
Params: p1 = 0
_GET_PED_IN*
Usage
local retval = GetPedIndexFromPerscharHash(persCharHash, p1)
-- always works, by hash
local retval = Citizen.InvokeNative(0xE76687023D8C8505, persCharHash, p1, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetPedIndexFromPerscharHash(persCharHash, p1);
// by hash
const retval = Citizen.invokeNative('0xE76687023D8C8505', persCharHash, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xE76687023D8C8505, persCharHash, p1);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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