RedM Natives

_GET_PED_LOD_MULTIPLIER

Hash0x1B710E6F4AB69341
Runtime nameGetPedLodMultiplier
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1355

Signature

float _GET_PED_LOD_MULTIPLIER(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns float

Usage

Lua
local retval = GetPedLodMultiplier(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x1B710E6F4AB69341, ped, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetPedLodMultiplier(ped);

// by hash
const retval = Citizen.invokeNative('0x1B710E6F4AB69341', ped, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x1B710E6F4AB69341, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.