RedM Natives

_GET_PED_MODEL_SIZE_FROM_HASH

PS_MEDIUM, PS_MEDIUM_LARGE, PS_LARGE, PS_EXTRA_LARGE

Hash0xA65AA1ACE81E5A77
Runtime nameGetPedModelSizeFromHash
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1311

Signature

int _GET_PED_MODEL_SIZE_FROM_HASH(Hash modelHash);

Parameters

NameTypeDescription
modelHashHash—

Returns int

Description

PS_SMALL = 0,
PS_MEDIUM,
PS_MEDIUM_LARGE,
PS_LARGE,
PS_EXTRA_LARGE

Usage

Lua
local retval = GetPedModelSizeFromHash(modelHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA65AA1ACE81E5A77, modelHash, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetPedModelSizeFromHash(modelHash);

// by hash
const retval = Citizen.invokeNative('0xA65AA1ACE81E5A77', modelHash, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xA65AA1ACE81E5A77, modelHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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