_GET_PED_REMAINING_REVIVAL_TIME
normalized / non normalized 0.0 / 1000.0 STARTED IN WRITHE STAGE 1.0 / 0.0 END OF WRITHE, DEAD -1.0 DEAD Returns some value from AI task 562 (unknown).
Hash
0xEBE89623EB861271Runtime name
GetPedRemainingRevivalTimeNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
float _GET_PED_REMAINING_REVIVAL_TIME(Ped ped, BOOL normalized);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
normalized | BOOL | — |
Returns float
Description
normalized / non normalized
0.0 / 1000.0 STARTED IN WRITHE STAGE
1.0 / 0.0 END OF WRITHE, DEAD
-1.0 DEAD
Returns some value from AI task 562 (unknown).
Usage
local retval = GetPedRemainingRevivalTime(ped, normalized)
-- always works, by hash
local retval = Citizen.InvokeNative(0xEBE89623EB861271, ped, normalized, Citizen.ResultAsFloat())JavaScript and C#
const retval = GetPedRemainingRevivalTime(ped, normalized);
// by hash
const retval = Citizen.invokeNative('0xEBE89623EB861271', ped, normalized, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0xEBE89623EB861271, ped, normalized);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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