RedM Natives

_GET_SHOP_ITEM_BASE_LAYERS

Hash0x63342C50EC115CE8
Runtime nameGetShopItemBaseLayers
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _GET_SHOP_ITEM_BASE_LAYERS(Hash shopItem, Any p1, Ped ped, int metapedType, BOOL p4, Hash* drawable, Hash* albedo, Hash* normal, Hash* material, Hash* p9, Hash* p10, Hash* p11, Hash* p12);

Parameters

NameTypeDescription
shopItemHash—
p1Any—
pedPed—
metapedTypeint—
p4BOOL—
drawableHash*—
albedoHash*—
normalHash*—
materialHash*—
p9Hash*—
p10Hash*—
p11Hash*—
p12Hash*—

Returns BOOL

Usage

Lua
local retval, drawable, albedo, normal, material, p9, p10, p11, p12 = GetShopItemBaseLayers(shopItem, p1, ped, metapedType, p4)

-- always works, by hash
local retval, drawable, albedo, normal, material, p9, p10, p11, p12 = Citizen.InvokeNative(0x63342C50EC115CE8, shopItem, p1, ped, metapedType, p4, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, drawable, albedo, normal, material, p9, p10, p11, p12] = GetShopItemBaseLayers(shopItem, p1, ped, metapedType, p4);

// by hash
const [retval, drawable, albedo, normal, material, p9, p10, p11, p12] = Citizen.invokeNative('0x63342C50EC115CE8', shopItem, p1, ped, metapedType, p4, Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());
C#
var drawable = new OutputArgument();
var albedo = new OutputArgument();
var normal = new OutputArgument();
var material = new OutputArgument();
var p9 = new OutputArgument();
var p10 = new OutputArgument();
var p11 = new OutputArgument();
var p12 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x63342C50EC115CE8, shopItem, p1, ped, metapedType, p4, drawable, albedo, normal, material, p9, p10, p11, p12);
// drawable.GetResult<int>()
// albedo.GetResult<int>()
// normal.GetResult<int>()
// material.GetResult<int>()
// p9.GetResult<int>()
// p10.GetResult<int>()
// p11.GetResult<int>()
// p12.GetResult<int>()
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Enums and flags

Sources

alloc8or RDR3 NativeDB

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