RedM Natives

_IS_META_PED_OUTFIT_EQUIPPED

Used in script function HORSE_IS_META_PED_OUTFIT_SADDLE_EQUIPPED

Hash0x98082246107A6ACF
Runtime nameIsMetaPedOutfitEquipped
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_META_PED_OUTFIT_EQUIPPED(Ped ped, Hash outfit);

Parameters

NameTypeDescription
pedPed—
outfitHash—

Returns BOOL

Description

Used in script function HORSE_IS_META_PED_OUTFIT_SADDLE_EQUIPPED

Usage

Lua
local retval = IsMetaPedOutfitEquipped(ped, outfit)

-- always works, by hash
local retval = Citizen.InvokeNative(0x98082246107A6ACF, ped, outfit, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsMetaPedOutfitEquipped(ped, outfit);

// by hash
const retval = Citizen.invokeNative('0x98082246107A6ACF', ped, outfit, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x98082246107A6ACF, ped, outfit);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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