RedM Natives

_IS_TARGET

Hash0x6E5CBCB3941D7D08
Runtime nameIsTarget
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_TARGET(Ped ped, Ped targetPed);

Parameters

NameTypeDescription
pedPed—
targetPedPed—

Returns BOOL

Usage

Lua
local retval = IsTarget(ped, targetPed)

-- always works, by hash
local retval = Citizen.InvokeNative(0x6E5CBCB3941D7D08, ped, targetPed, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsTarget(ped, targetPed);

// by hash
const retval = Citizen.invokeNative('0x6E5CBCB3941D7D08', ped, targetPed, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x6E5CBCB3941D7D08, ped, targetPed);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.