RedM Natives

_IS_USING_SLIPSTREAM

_IS_TRACKED_* - IS_V*

Hash0xAF61B3CD8C3B82C3
Runtime nameIsUsingSlipstream
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_USING_SLIPSTREAM(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns BOOL

Description

_IS_TRACKED_* - IS_V*

Usage

Lua
local retval = IsUsingSlipstream(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0xAF61B3CD8C3B82C3, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsUsingSlipstream(ped);

// by hash
const retval = Citizen.invokeNative('0xAF61B3CD8C3B82C3', ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xAF61B3CD8C3B82C3, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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