RedM Natives

_PED_REMOVE_SPEECH_RELATIONSHIP

Removes speech relationship hash on given ped.

Hash0x2B4CE170DE09F346
Runtime namePedRemoveSpeechRelationship
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _PED_REMOVE_SPEECH_RELATIONSHIP(Ped ped, Hash p1);

Parameters

NameTypeDescription
pedPed—
p1Hash—

Returns void

Description

Removes speech relationship hash on given ped.

Usage

Lua
PedRemoveSpeechRelationship(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0x2B4CE170DE09F346, ped, p1)
JavaScript and C#
JavaScript
PedRemoveSpeechRelationship(ped, p1);

// by hash
Citizen.invokeNative('0x2B4CE170DE09F346', ped, p1);
C#
Function.Call((Hash)0x2B4CE170DE09F346, ped, p1);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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