RedM Natives

_REQUEST_META_PED_ASSET_BUNDLE

Returns requestId

Hash0x91FE941F9FCFB702
Runtime nameRequestMetaPedAssetBundle
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _REQUEST_META_PED_ASSET_BUNDLE(Hash asset, int p1);

Parameters

NameTypeDescription
assetHash—
p1int—

Returns int

Description

Returns requestId
Params: p1 = 1 in R* Scripts

Usage

Lua
local retval = RequestMetaPedAssetBundle(asset, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x91FE941F9FCFB702, asset, p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = RequestMetaPedAssetBundle(asset, p1);

// by hash
const retval = Citizen.invokeNative('0x91FE941F9FCFB702', asset, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x91FE941F9FCFB702, asset, p1);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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