_REQUEST_PED_FOR_SCENARIO_TYPE
Hash
0xBDED916A9F9B0604Runtime name
RequestPedForScenarioTypeNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Any _REQUEST_PED_FOR_SCENARIO_TYPE(Ped ped, Object object, const char* p2, Hash scenarioType, const char* p4, BOOL p5);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
object | Object | — |
p2 | const char* | — |
scenarioType | Hash | — |
p4 | const char* | — |
p5 | BOOL | — |
Returns Any
Usage
local retval = RequestPedForScenarioType(ped, object, p2, scenarioType, p4, p5)
-- always works, by hash
local retval = Citizen.InvokeNative(0xBDED916A9F9B0604, ped, object, p2, scenarioType, p4, p5, Citizen.ResultAsInteger())JavaScript and C#
const retval = RequestPedForScenarioType(ped, object, p2, scenarioType, p4, p5);
// by hash
const retval = Citizen.invokeNative('0xBDED916A9F9B0604', ped, object, p2, scenarioType, p4, p5, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xBDED916A9F9B0604, ped, object, p2, scenarioType, p4, p5);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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