RedM Natives

_RESET_PED_INCAPACITATION_BLEED_OUT_DURATION

Hash0x4B9668DB91DC39B8
Runtime nameResetPedIncapacitationBleedOutDuration
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _RESET_PED_INCAPACITATION_BLEED_OUT_DURATION(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns void

Usage

Lua
ResetPedIncapacitationBleedOutDuration(ped)

-- always works, by hash
Citizen.InvokeNative(0x4B9668DB91DC39B8, ped)
JavaScript and C#
JavaScript
ResetPedIncapacitationBleedOutDuration(ped);

// by hash
Citizen.invokeNative('0x4B9668DB91DC39B8', ped);
C#
Function.Call((Hash)0x4B9668DB91DC39B8, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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