RedM Natives

_SET_CURRENT_DEFENSE_AGAINST_PLAYERS_MODIFIER

Hash0x069EDDF1FD4DEB0A
Runtime nameSetCurrentDefenseAgainstPlayersModifier
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_CURRENT_DEFENSE_AGAINST_PLAYERS_MODIFIER(Ped horse, float modifier);

Parameters

NameTypeDescription
horsePed—
modifierfloat—

Returns void

Usage

Lua
SetCurrentDefenseAgainstPlayersModifier(horse, modifier)

-- always works, by hash
Citizen.InvokeNative(0x069EDDF1FD4DEB0A, horse, modifier)
JavaScript and C#
JavaScript
SetCurrentDefenseAgainstPlayersModifier(horse, modifier);

// by hash
Citizen.invokeNative('0x069EDDF1FD4DEB0A', horse, modifier + 0.0000001);
C#
Function.Call((Hash)0x069EDDF1FD4DEB0A, horse, modifier);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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