_SET_PED_ACTIVE_PLAYER_TYPE
_SET_PED_(A-D)*
Hash
0xB285AD0EC870B2DFRuntime name
SetPedActivePlayerTypeNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_PED_ACTIVE_PLAYER_TYPE(Ped ped, Hash playerType);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
playerType | Hash | — |
Returns void
Description
Params: hash - ARTHUR or JOHN
_SET_PED_(A-D)*
Usage
SetPedActivePlayerType(ped, playerType)
-- always works, by hash
Citizen.InvokeNative(0xB285AD0EC870B2DF, ped, playerType)JavaScript and C#
SetPedActivePlayerType(ped, playerType);
// by hash
Citizen.invokeNative('0xB285AD0EC870B2DF', ped, playerType);Function.Call((Hash)0xB285AD0EC870B2DF, ped, playerType);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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