RedM Natives

_SET_PED_ACTIVE_PLAYER_TYPE

_SET_PED_(A-D)*

Hash0xB285AD0EC870B2DF
Runtime nameSetPedActivePlayerType
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_ACTIVE_PLAYER_TYPE(Ped ped, Hash playerType);

Parameters

NameTypeDescription
pedPed—
playerTypeHash—

Returns void

Description

Params: hash - ARTHUR or JOHN
_SET_PED_(A-D)*

Usage

Lua
SetPedActivePlayerType(ped, playerType)

-- always works, by hash
Citizen.InvokeNative(0xB285AD0EC870B2DF, ped, playerType)
JavaScript and C#
JavaScript
SetPedActivePlayerType(ped, playerType);

// by hash
Citizen.invokeNative('0xB285AD0EC870B2DF', ped, playerType);
C#
Function.Call((Hash)0xB285AD0EC870B2DF, ped, playerType);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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