RedM Natives

_SET_PED_BEAT_MULTIPLIER

Hash0x6DBF2D78709AD70B
Runtime nameSetPedBeatMultiplier
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_BEAT_MULTIPLIER(Ped ped, float p1);

Parameters

NameTypeDescription
pedPed—
p1float—

Returns void

Description

NET_FETCH_CLIENT_UPDATE_PED_FIGHT_PROFICIENCY: Changing parry multiplier for ped

Usage

Lua
SetPedBeatMultiplier(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0x6DBF2D78709AD70B, ped, p1)
JavaScript and C#
JavaScript
SetPedBeatMultiplier(ped, p1);

// by hash
Citizen.invokeNative('0x6DBF2D78709AD70B', ped, p1 + 0.0000001);
C#
Function.Call((Hash)0x6DBF2D78709AD70B, ped, p1);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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