RedM Natives

_SET_PED_BLEEDOUT_PROFILE

Bleedout profiles: Animal_FastBleedout Animal_Generic Human_FastBleedout Human_Generic Human_Mission For more information, see common/data/ai/peddamageinfo.meta

Hash0x66C047719B0E80E1
Runtime nameSetPedBleedoutProfile
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_BLEEDOUT_PROFILE(Ped ped, Hash bleedoutProfile);

Parameters

NameTypeDescription
pedPed—
bleedoutProfileHash—

Returns void

Description

Bleedout profiles:
Animal_FastBleedout
Animal_Generic
Human_FastBleedout
Human_Generic
Human_Mission

For more information, see common/data/ai/peddamageinfo.meta

Usage

Lua
SetPedBleedoutProfile(ped, bleedoutProfile)

-- always works, by hash
Citizen.InvokeNative(0x66C047719B0E80E1, ped, bleedoutProfile)
JavaScript and C#
JavaScript
SetPedBleedoutProfile(ped, bleedoutProfile);

// by hash
Citizen.invokeNative('0x66C047719B0E80E1', ped, bleedoutProfile);
C#
Function.Call((Hash)0x66C047719B0E80E1, ped, bleedoutProfile);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.