RedM Natives

_SET_PED_COMBAT_BEHAVIOUR

Hash0x9238A3D970BBB0A9
Runtime nameSetPedCombatBehaviour
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_COMBAT_BEHAVIOUR(Ped ped, Hash behaviour);

Parameters

NameTypeDescription
pedPed—
behaviourHash—

Returns void

Usage

Lua
SetPedCombatBehaviour(ped, behaviour)

-- always works, by hash
Citizen.InvokeNative(0x9238A3D970BBB0A9, ped, behaviour)
JavaScript and C#
JavaScript
SetPedCombatBehaviour(ped, behaviour);

// by hash
Citizen.invokeNative('0x9238A3D970BBB0A9', ped, behaviour);
C#
Function.Call((Hash)0x9238A3D970BBB0A9, ped, behaviour);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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