_SET_PED_COMBAT_STYLE
duration in seconds, -1.0 = forever
Hash
0x8ACC0506743A8A5CRuntime name
SetPedCombatStyleNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_PED_COMBAT_STYLE(Ped ped, Hash combatStyleHash, int p2, float duration);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
combatStyleHash | Hash | — |
p2 | int | — |
duration | float | — |
Returns void
Description
https://github.com/femga/rdr3_discoveries/tree/master/AI/COMBAT_STYLES
Params: p2 is usually 1, sometimes 0 or 2
duration in seconds, -1.0 = forever
Usage
SetPedCombatStyle(ped, combatStyleHash, p2, duration)
-- always works, by hash
Citizen.InvokeNative(0x8ACC0506743A8A5C, ped, combatStyleHash, p2, duration)JavaScript and C#
SetPedCombatStyle(ped, combatStyleHash, p2, duration);
// by hash
Citizen.invokeNative('0x8ACC0506743A8A5C', ped, combatStyleHash, p2, duration + 0.0000001);Function.Call((Hash)0x8ACC0506743A8A5C, ped, combatStyleHash, p2, duration);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
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