RedM Natives

_SET_PED_COMBAT_STYLE

duration in seconds, -1.0 = forever

Hash0x8ACC0506743A8A5C
Runtime nameSetPedCombatStyle
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_COMBAT_STYLE(Ped ped, Hash combatStyleHash, int p2, float duration);

Parameters

NameTypeDescription
pedPed—
combatStyleHashHash—
p2int—
durationfloat—

Returns void

Description

https://github.com/femga/rdr3_discoveries/tree/master/AI/COMBAT_STYLES
Params: p2 is usually 1, sometimes 0 or 2
duration in seconds, -1.0 = forever

Usage

Lua
SetPedCombatStyle(ped, combatStyleHash, p2, duration)

-- always works, by hash
Citizen.InvokeNative(0x8ACC0506743A8A5C, ped, combatStyleHash, p2, duration)
JavaScript and C#
JavaScript
SetPedCombatStyle(ped, combatStyleHash, p2, duration);

// by hash
Citizen.invokeNative('0x8ACC0506743A8A5C', ped, combatStyleHash, p2, duration + 0.0000001);
C#
Function.Call((Hash)0x8ACC0506743A8A5C, ped, combatStyleHash, p2, duration);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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