RedM Natives

_SET_PED_DEFENSIVE_AREA_TO_ANGLED_AREA

_SET_PED_(A?)*

Hash0xEB2BFE5D009F0331
Runtime nameSetPedDefensiveAreaToAngledArea
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1232

Signature

void _SET_PED_DEFENSIVE_AREA_TO_ANGLED_AREA(Ped ped, float x1, float y1, float z1, float x2, float y2, float z2, Any p7, BOOL p8, BOOL p9, Entity entity, BOOL p11);

Parameters

NameTypeDescription
pedPed—
x1float—
y1float—
z1float—
x2float—
y2float—
z2float—
p7Any—
p8BOOL—
p9BOOL—
entityEntity—
p11BOOL—

Returns void

Description

_SET_PED_(A?)*

Usage

Lua
SetPedDefensiveAreaToAngledArea(ped, x1, y1, z1, x2, y2, z2, p7, p8, p9, entity, p11)

-- always works, by hash
Citizen.InvokeNative(0xEB2BFE5D009F0331, ped, x1, y1, z1, x2, y2, z2, p7, p8, p9, entity, p11)
JavaScript and C#
JavaScript
SetPedDefensiveAreaToAngledArea(ped, x1, y1, z1, x2, y2, z2, p7, p8, p9, entity, p11);

// by hash
Citizen.invokeNative('0xEB2BFE5D009F0331', ped, x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, p7, p8, p9, entity, p11);
C#
Function.Call((Hash)0xEB2BFE5D009F0331, ped, x1, y1, z1, x2, y2, z2, p7, p8, p9, entity, p11);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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